#ifndef _CHARACTER_3D_
#define _CHARACTER_3D_

#include <ogre.h>
#include "character.h"

class Character3D
{
private:
	Character* pCurCharacter;
	Ogre::Entity *pEnt;
	Ogre::SceneNode *pNode;
	Ogre::AnimationState *pAS;
public:
	Character3D();
	void UpdateMesh();
	void InitMesh(Character*, Ogre::SceneManager*);
	void Release(Ogre::SceneManager*);
};

#endif